gameslol

Marek Bronstring’s blog

A blog about game design and development & randomness.

Archive for the 'Uncategorized' Category

I’m now Head of Content at Sega

Thursday, October 1st, 2009

Last month I left the dev team at Atari and took on a publishing role at Sega Europe as Head of Content. My area of focus is the overall quality of Sega’s games, which means that I evaluate games at each stage of development (from initial pitch to gold master), help evaluate titles Sega is considering [...]

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What’s happening with game pricing?

Wednesday, August 12th, 2009

It was recently announced that Call of Duty: Modern Warfare 2 will have an unusually high RRP in the UK of £54.99. Some analysts, including Michael Pachter, see it as a test for future triple-A title pricing. Activision CEO Bobby Kotick later joked about raising prices even further.
ShopTo retailer was quoted by Eurogamer as saying recent price [...]

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Ryan Wiacko has featured one of my articles on his Industry Broadcast, a podcast in which he reads aloud articles on game development and design. So if you were too lazy to read The 4 Types Of Player-Creators, you can now listen to it instead!
I encourage you to check out the Industry Broadcast, especially if [...]

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Former-gaming-site-turned-podcast Idle Thumbs now has all its GDC content online, ready for your consumption (though maybe you already caught some of it last week).
Firstly there’s s a series of podcasts, starring an ensemble cast of Idle Thumbs contributors/alumni including myself, Gamasutra’s Chris Remo, Shacknews’ Nick Breckon, Telltale Games’ Jake Rodkin, Duncan Fyfe of HitSelfDestruct, Steve [...]

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TED Talk: Why Play Is Vital

Tuesday, March 17th, 2009

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A 125-page transcript of original discussions for Raiders of the Lost Ark has found its way onto the internet. I’ve read some parts of it and found them fascinating. You get to have an utterly raw and unedited inside look that makes you feel like a fly on the wall.
Normally you’re only exposed to the [...]

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Good Destruction Breeds Good Creation?

Wednesday, February 11th, 2009

In response to the four creator types, some people pointed at the dynamic between destruction and creation.
For instance, Leo Gura writes that “destroying or cannibalizing my creations (due to limited resources) was always painful”. And Chris Drysdale writes:
Most of my creations were brought into existence so that I could destroy them–repeatedly. In destroying (sometimes right [...]

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Two weeks ago I posted a piece on GamaSutra about the four types of creators. I was pleased to see so many positive comments. Most people instantly recognize one or more of the creator types in themselves (or recall their own nostalgic tales of playing with Lego). Some of the comments also added upon the [...]

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