gameslol

Marek Bronstring’s blog

A blog about game design and development & randomness.

Archive for the 'Gaming culture' Category

GDC: Applying Game Design To Real Life

Thursday, February 28th, 2008

At the Game Designers Rant, Jane McGonigal held an inspiring rant about the need for game designers to approach real-life experiences with a game design mindset. The real world, she argued, is often boring and/or broken, and there’s a lot that game designers can do to make people more engaged and happy in everyday life.
The [...]

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Shops: they’re terrible for buying things

Saturday, February 2nd, 2008

If you buy games online a lot it’s possible to forget all the horrors of retail. Last weekend I went downtown on a game buying binge but was sadly reminded how depressing actual stores can be, not to mention their customers.
I set out to buy Zack & Wiki and Singstar (with microphones). You’d think that [...]

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My street has been invaded

Sunday, April 29th, 2007

For a couple of years an anonymous French artist went around different cities cementing Space Invader pixel mosaics to buildings. I thought these ’space invasions’ had long died off, but this week I discovered a new mosaic on the corner of my street. Either it’s been there all along and I never noticed it or [...]

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Children of Men is totally like Half-Life

Wednesday, February 21st, 2007

I finally had a chance to see the much-acclaimed film Children of Men. I may have to watch it again as I was constantly distracted, not only by the bogglingly detailed mise-en-scène and eye-popping cinematography, but also the numerous flashbacks to Half-Life 2 that I had throughout the film.
The near-future dystopian world of Children [...]

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