gameslol

Marek Bronstring’s game blog

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I'm a Game Designer at NCsoft Europe. This is my personal blog with my totally personal thoughts on video games. ABOUT PAGE

Archive for the 'Game Design' Category

Notes from GDC: player-created content

Wednesday, March 14th, 2007

One of the big themes at GDC 2007, as far as I could tell, was user-generated player-created content.
Yeah, can’t call it user-generated anymore. In his presentation of Whirled, Daniel James of Three Rings suggested that we kill the term. “Are they a power source? Are they generators? A battery? And even if they are junkies […]

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My vertical slice of GDC 2007

Monday, March 12th, 2007

I think this was my seventh visit to the US for a games event, but nothing could have prepared me for this year’s edition of GDC. Even though I am still in a post-conference high (I’m typing this up at Portland airport, waiting for my connecting flight), I can safely say that GDC 2007 and […]

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Children of Men is totally like Half-Life

Wednesday, February 21st, 2007

I finally had a chance to see the much-acclaimed film Children of Men. I may have to watch it again as I was constantly distracted, not only by the bogglingly detailed mise-en-scène and eye-popping cinematography, but also the numerous flashbacks to Half-Life 2 that I had throughout the film.
The near-future dystopian world of Children […]

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Curlz and Comic Sans: just say no

Friday, February 16th, 2007

Sam & Max’s next episode, Abe Lincoln Must Die!, has some of the most beautiful scenes Telltale Games has created. The White House and its surroundings are up there with some of the best 2D work in LucasArts games like Day of the Tentacle and Sam & Max Hit the Road. That makes it all […]

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Designing games for exhibitions or events

Wednesday, February 14th, 2007

(Or: “The movie theater: a place to play games?!”)
This post roughly approximates a talk I did last Friday at a symposium in film theater Lumière in Maastricht. The symposium was organized to discuss the role that new media (and games in particular) could have in cinemas and other cultural venues.
I was the only panelist with […]

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Fusing singleplayer with multiplayer, somehow

Wednesday, January 24th, 2007

The Crossing is a first person shooter being made by Arkane Studios (with support from Valve) that’s based on an idea that can be classified at best as problematic and at worst as insane. However, it could open up a whole new avenue for FPSes if they pull it off.
And that’s a giant blinking neon […]

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I love Civilization. It’s one of my favorite game series. I self-taught the original Civilization using a pirated copy with no manual when I was still in primary school and had barely any knowledge of English. Sigh. We go way back, Civilization and I.
Each time a new Civ comes out (Civ 2 - 4), I […]

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Maybe I’m weird for even spending a moment’s worth of thought on this, but I think the Ooccoo in Zelda is kind of lame.
Historically, Zelda games haven’t allowed proper saving within dungeons. That’s okay. I’d prefer to save anywhere, but I understand why I’m not allowed. What annoys me is that saving within dungeons actually […]

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