gameslol

Marek Bronstring’s blog

A blog about game design and development & randomness.

Archive for the 'Game Design' Category

Remember when you were a kid and your parents went to IKEA and they put you in the ball pool and then you were like “oh man, there’s a million colored balls! And I can swim in them! Wheeeeeeee!”. Personally I don’t remember that at all, because I have never in my life been in [...]

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GDC: Applying Game Design To Real Life

Thursday, February 28th, 2008

At the Game Designers Rant, Jane McGonigal held an inspiring rant about the need for game designers to approach real-life experiences with a game design mindset. The real world, she argued, is often boring and/or broken, and there’s a lot that game designers can do to make people more engaged and happy in everyday life.
The [...]

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How is it that Valve can imbue a game with more personality than other games could ever hope to dream of USING ONLY A COMPUTER VOICE AND A STEEL BOX WITH A LITTLE HEART ON IT?! Does that mean Valve is amazing, or just that everything else is depressingly bad? Maybe both.
It’s ironic and awesome [...]

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Gameplay lessons learned from camp

Saturday, July 7th, 2007

As a kid I once I had an unusual boyscout camp experience that, in retrospect, seems almost like a game design parable.
After we’d set up our tents in the woods, the camp leaders revealed to us a steel box. Inside was a large pile of rusty old keys painted in different colors. These keys would [...]

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Idea: shower karaoke

Wednesday, June 6th, 2007

Some of my friends were talking about how much they love SingStar. I’ve never played it, and I said I was curious how I’d score in this game as I usually don’t sing unless I’m in the shower.
Hmmm. Many people sing in the shower. It is a widespread phenomenon. I know this because I looked [...]

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You rock, Harmonix

Thursday, May 31st, 2007

Free Bird is my favorite song in Guitar Hero II. It’s the last song in the playlist, the one with that ultimate five minute solo that nearly has your fingers bleeding and convulsing at the end. I play Free Bird at least once whenever I play Guitar Hero II. A few days ago the loading [...]

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I love reading non-fiction books. Sometimes I’ll blast through one just so I can look at myself in the mirror and exclaim “I… Know… EVERYTHIIIIIING!!!” just like former astronaut Jack Austin did. Then inevitably I find out that my newfound knowledge has affected my life by only a mere fraction of a percentage and [...]

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What is casual?

Friday, April 6th, 2007

Many game industry terms are still poorly understood. Alex recently blogged about the problems with “fun”. Another problematic term is “casual”.
What’s a casual gamer? Someone who plays easy games? Someone who plays hard games, but infrequently? How about someone who plays casual games in an extremely hardcore fashion — is that still casual?
There are no [...]

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