gameslol

Marek Bronstring’s blog

A blog about game design and development & randomness.

Archive for the 'Adventure games' Category

Just wanted to quickly point out that AdventureGamers.com now runs a partnership with Lezard Electronic to offer digital downloads of many popular adventure games. It’s called Adventure Shop and it launched with a catalog of 23 titles. New games will be added regularly going forward.
I worked on this partnership over the past two months (in [...]

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Adventure Gamers relaunched

Thursday, September 13th, 2007

AdventureGamers.com — the graphic/point-and-click adventure game website that I founded almost ten years ago — just got a huge face-lift. Check it out. I designed and coded it all in my spare time over the past months. (The PHP code is based on the site’s existing CMS written by AG’s webmaster and server admin Doug [...]

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Scott Nixon, a project director at AWE Games, has a great article at GamaSutra called Bring Out Your Dead! Can Nintendo Breathe New Life into Adventure Games?
It references and builds upon an article I wrote last year, A Vision for Adventure Games on the Wii. Whereas my editorial explored the theory of using the Wiimote [...]

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Episodic gaming as marketing model

Tuesday, January 30th, 2007

Okay, so the whole debate about episodic games has been done to death. Don’t worry, I won’t start blabbing about the reduced risk for developers or that whole value-for-money issue. Almost everything about those topics has already been said. I want to talk about something else. You see, while most people see episodic gaming as [...]

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