gameslol

Marek Bronstring’s game blog

About

I'm a Game Designer at NCsoft Europe. This is my personal blog with my totally personal thoughts on video games. ABOUT PAGE

Archive for the 'Adventure games' Category

Just wanted to quickly point out that AdventureGamers.com now runs a partnership with Lezard Electronic to offer digital downloads of many popular adventure games. It’s called Adventure Shop and it launched with a catalog of 23 titles. New games will be added regularly going forward.
I worked on this partnership over the past two months (in […]

Read the rest of this entry »

Adventure Gamers relaunched

Thursday, September 13th, 2007

AdventureGamers.com — the graphic/point-and-click adventure game website that I founded almost ten years ago — just got a huge face-lift. Check it out. I designed and coded it all in my spare time over the past months. (The PHP code is based on the site’s existing CMS written by AG’s webmaster and server admin Doug […]

Read the rest of this entry »

Remember Gathering of Developers? It was meant to be the gaming industry’s United Artists; fed up with the way large publishers treated developers, a group of independent studios formed a publishing company that would treat them better.
Except it was then acquired by Take 2 Interactive and consolidated into Rockstar Games and 2K Games. Whoops.
But the […]

Read the rest of this entry »

Scott Nixon, a project director at AWE Games, has a great article at GamaSutra called Bring Out Your Dead! Can Nintendo Breathe New Life into Adventure Games?
It references and builds upon an article I wrote last year, A Vision for Adventure Games on the Wii. Whereas my editorial explored the theory of using the Wiimote […]

Read the rest of this entry »

Episodic gaming as marketing model

Tuesday, January 30th, 2007

Okay, so the whole debate about episodic games has been done to death. Don’t worry, I won’t start blabbing about the reduced risk for developers or that whole value-for-money issue. Almost everything about those topics has already been said. I want to talk about something else. You see, while most people see episodic gaming as […]

Read the rest of this entry »

Sam & Max episode 3 mini-review

Monday, January 29th, 2007

Sam & Max: The Mole, The Mob & The Meatball, the third in Telltale’s six episode adventure game series, drops you right in the middle of things. The freelance police get a call from the commissioner (remember him?) about extracting a mole from a maffia-run casino. There is no gradual set-up. A Toy Maffia […]

Read the rest of this entry »