gameslol

Marek Bronstring’s blog

A blog about game design and development & randomness.

Archive for December, 2008

“Tell No One About Any Of This”

Tuesday, December 2nd, 2008

Duncan Fyfe and I wrote a blog post last month about the sheer inability of game journalists to do any research at all, unless it’s meticulously scrubbing a video game trailer for hidden clues pertaining to the game’s backstory, or something equally silly. We proposed that the only way to truly engage a game [...]

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