Jeff Tunnell linked to my recent post, “Game Design 101 Rant: Over-Reliance On Documentation”, and adds a couple of his thoughts. “I have seen design documents that look like the old ancient bibles that sit on top of family pianos. While the developers think they are really solving a problem, in actuality they are causing bigger problems.” Check out Jeff’s post (and the comments)…
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Hey, my name is Marek Bronstring and I'm Head of Content at Sega. You're looking at my rarely-updated game design blog. I think this sidebar needs some more text so let me tell you what my top favorite animals are: 1) meerkats 2) mimic octopuses 3) miniature horses (particularly when used as assistance animals).
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[...] in itself, is the most useful part of a prototype. A working example can tell you more in a minute than a design document can in a hundred pages. Whether it works or not, or where I can take it, I don’t know yet. But I do know that having [...]
the-inbetween.com [ One Day Game Prototype, Flash Actionscript ]
January 7th, 2009