gameslol

Marek Bronstring’s blog

A blog about game design and development & randomness.

Jeff Tunnell linked to my recent post, “Game Design 101 Rant: Over-Reliance On Documentation”, and adds a couple of his thoughts. “I have seen design documents that look like the old ancient bibles that sit on top of family pianos. While the developers think they are really solving a problem, in actuality they are causing bigger problems.” Check out Jeff’s post (and the comments)

One Response to “Huge Design Documents = BADD”

  1. [...] in itself, is the most useful part of a prototype. A working example can tell you more in a minute than a design document can in a hundred pages. Whether it works or not, or where I can take it, I don’t know yet. But I do know that having [...]


    the-inbetween.com [ One Day Game Prototype, Flash Actionscript ]

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