gameslol

Marek Bronstring’s blog

A blog about game design and development & randomness.

Archive for December, 2008

Found: Soviet LCD Game From Childhood

Tuesday, December 23rd, 2008

I’m visiting my family for Christmas and in the attic I just randomly found something mindblowingly cool. Well, at least to me. It’s my long lost copy of “Elektroniks: An Electronic Game”, an old Russian LCD game that I used to play obsessively as a kid. My grandfather once bought it for me at a [...]

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Great Advice On “Making Money Online”

Saturday, December 20th, 2008

This is a great presentation given by David Heinemeier Hansson of 37signals to an audience of Silicon Valley entrepreneurs in April 2008. The title, “The secret to making money online”, genuinely reflects the contents but is also deliberately used as a flashy lure. The talk actually seems intended to have a ‘cold shower’ effect against [...]

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Huge Design Documents = BADD

Friday, December 19th, 2008

Jeff Tunnell linked to my recent post, “Game Design 101 Rant: Over-Reliance On Documentation”, and adds a couple of his thoughts. “I have seen design documents that look like the old ancient bibles that sit on top of family pianos. While the developers think they are really solving a problem, in actuality they are causing [...]

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I can’t believe how many Facebook games insist on being annoying, rude, stupid and undeserving of my time and attention. No, I don’t want to invite other friends before I even know what this game is about. No, I don’t want to wade through several layers of “Someone has a crush on you!” ads and [...]

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Not just entertaining to watch but very inspiring and very relevant to game design. This presentation contains some fantastic examples of creativity, human-centered design, rapid prototyping and iterative development…

The speaker, Tim Brown, is CEO of a company called IDEO. It’s worth exploring their website for a while. From an article written by Tim Brown for the Harvard [...]

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The first rule of game design is that it’s not all about writing design documents. The second rule of game design is that it’s not all about writing design documents! ROARRRR! (The third rule is: no smoking.)
If you already knew that game design isn’t all about writing design docs, then that’s great. I like you. [...]

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Got Any Presentations To Recommend?

Tuesday, December 9th, 2008

I had a lot of fun listening to and viewing Jonathan Blow’s talk from Montreal International Game Summit 2008. I then went on to listen/watch his previous year’s talk. I find that — being currently in limbo in between jobs — these talks are getting me really excited and inspired about game design again and [...]

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Creating Meaning In Games (… Without Story)

Tuesday, December 9th, 2008

Last night I couldn’t sleep. My brains were on overdrive so I looked for something my brains could set their teeth into (their brain teeth). So I watched this lecture by Braid designer Jonathan Blow. That isn’t to say it was meant to help me doze off — it was, in fact, very interesting.
I missed [...]

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