gameslol

Marek Bronstring’s blog

A blog about game design and development & randomness.

Archive for November, 2008

So I Guess GiantBomb Did Not Bomb

Sunday, November 30th, 2008

Not having kept up closely with the gaming blogosphere and press for a couple of months, I just woke up to the fact that GiantBomb is now completely amazing in almost every way.
Maybe the firing of Jeff Gerstman from GameSpot and the subsequent staff exodus was a blessing in disguise, because the site they’re putting [...]

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Kinetic Typography In Games

Sunday, November 30th, 2008

Today I was reading a post on Presentation Zen about kinetic typography (or simply put, moving text). There’s some wonderful examples there from movie credit sequences, ads and music videos. I had seen some of them before, but a couple of others were new to me. The Starbucks ad is amazing, as is the music [...]

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Hey! Listen To Me

Monday, November 17th, 2008

You’ve got to listen to me. And also listen to a bunch of my friends. On the Idle Thumbs podcast.
Two weeks ago there was the Eurogamer Expo in London. James Spafford and myself recorded a podcast there. Spaff incidentally was involved in organizing this expo, so we ended up recording part of the podcast back-stage while [...]

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Interactive Journalism

Thursday, November 13th, 2008

HitSelfDestruct has a post up today co-authored by Duncan Fyfe and myself. Well, co-authored is a big word. I basically wrote a forum post, which Duncan made a remark about on MSN, which triggered an epic rant. My rant was then followed by a brief silence, after which we both realized it had some solid [...]

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Company Plans Shelved

Saturday, November 1st, 2008

Like I mentioned previously, even though NCsoft shut down its European development studio in August, our team was determined to stay together and continue as a new company. We aggressively pursued this goal and met with many investors over a period of about 1,5 months. Unfortunately, I now have to report that we didn’t manage [...]

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