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	<title>Comments on: GDC: applying game design to real life</title>
	<link>http://www.gameslol.com/2008/02/28/gdc-applying-game-design-to-real-life/</link>
	<description>Marek Bronstring's game blog</description>
	<pubDate>Mon, 08 Sep 2008 15:51:03 +0000</pubDate>
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		<title>By: Max Battcher</title>
		<link>http://www.gameslol.com/2008/02/28/gdc-applying-game-design-to-real-life/#comment-2001</link>
		<dc:creator>Max Battcher</dc:creator>
		<pubDate>Thu, 28 Feb 2008 19:52:33 +0000</pubDate>
		<guid>http://www.gameslol.com/2008/02/28/gdc-applying-game-design-to-real-life/#comment-2001</guid>
		<description>There is a certain amount of overlap here between "Redesign Reality's Games" and "Design for Everywhere".  I think that's where things get really interesting: don't just coat reality with games for games sake, but start tying together larger gaming experiences out of things that extend "into reality".  Not just "leveling up the running skill" with a "Nike MMO", but playing a "World of Warcraft" game where your "running skill" has a physical impact on virtual game play...  Even more interesting, what if travel in the virtual world required real walking/running/biking to travel that world?

Microsoft is talking about this sort of thing again recently with Fable 2.  Fable 2 will have a set of "jobs" that will be available as an external casual arcade game that will add money to your Fable character's account.

The interesting thing there is that if you push that last example to its logical extreme: What if I made money for my virtual character while working on my real job?  The interesting thing is that you've arrived really close to RMT (real money trades).  I think some of the arguments against RMT fail to take into account the "boring grind" of most of the jobs in this world.</description>
		<content:encoded><![CDATA[<p>There is a certain amount of overlap here between &#8220;Redesign Reality&#8217;s Games&#8221; and &#8220;Design for Everywhere&#8221;.  I think that&#8217;s where things get really interesting: don&#8217;t just coat reality with games for games sake, but start tying together larger gaming experiences out of things that extend &#8220;into reality&#8221;.  Not just &#8220;leveling up the running skill&#8221; with a &#8220;Nike MMO&#8221;, but playing a &#8220;World of Warcraft&#8221; game where your &#8220;running skill&#8221; has a physical impact on virtual game play&#8230;  Even more interesting, what if travel in the virtual world required real walking/running/biking to travel that world?</p>
<p>Microsoft is talking about this sort of thing again recently with Fable 2.  Fable 2 will have a set of &#8220;jobs&#8221; that will be available as an external casual arcade game that will add money to your Fable character&#8217;s account.</p>
<p>The interesting thing there is that if you push that last example to its logical extreme: What if I made money for my virtual character while working on my real job?  The interesting thing is that you&#8217;ve arrived really close to RMT (real money trades).  I think some of the arguments against RMT fail to take into account the &#8220;boring grind&#8221; of most of the jobs in this world.</p>
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