gameslol

Marek Bronstring’s blog

A blog about game design and development & randomness.

Archive for February, 2008

GDC: Applying Game Design To Real Life

Thursday, February 28th, 2008

At the Game Designers Rant, Jane McGonigal held an inspiring rant about the need for game designers to approach real-life experiences with a game design mindset. The real world, she argued, is often boring and/or broken, and there’s a lot that game designers can do to make people more engaged and happy in everyday life.
The [...]

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Back from GDC

Thursday, February 28th, 2008

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Gaming is forever doomed: a rebuttal

Wednesday, February 13th, 2008

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Shops: they’re terrible for buying things

Saturday, February 2nd, 2008

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