gameslol

Marek Bronstring’s blog

A blog about game design and development & randomness.

Archive for October, 2007

How is it that Valve can imbue a game with more personality than other games could ever hope to dream of USING ONLY A COMPUTER VOICE AND A STEEL BOX WITH A LITTLE HEART ON IT?! Does that mean Valve is amazing, or just that everything else is depressingly bad? Maybe both.
It’s ironic and awesome [...]

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