gameslol

Marek Bronstring’s blog

A blog about game design and development & randomness.

Archive for October, 2007

How is it that Valve can imbue a game with more personality than other games could ever hope to dream of USING ONLY A COMPUTER VOICE AND A STEEL BOX WITH A LITTLE HEART ON IT?! Does that mean Valve is amazing, or just that everything else is depressingly bad? Maybe both.
It’s ironic and awesome [...]

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The Orange Box is delicious. And Portal is the best part. It’s funny, it’s smart, and it’s just the right length. I think it took a lot of people by surprise.
It’s interesting how Portal is piggy-backing Half-Life 2: Episode 2 in more or less the same way Counter-Strike did with Half-Life. It’s clever marketing. Would [...]

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We must have many games, for baby Jesus has his birthday soon! But Orange Box, BioShock, Mass Effect, Zelda DS, Zack & Wiki, Metroid Prime 3, Super Smash Brothers, the new Phoenix Wright, Sam & Max Season 2, Super Mario Galaxy, Assassin’s Creed, and hey even The Simpons Game, all attacking at once? That’s cruel.
Note [...]

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