gameslol

Marek Bronstring’s blog

A blog about game design and development & randomness.

Archive for June, 2007

Knowing how the sausage gets made

Thursday, June 21st, 2007

David Jaffe brings up a pretty interesting point on his blog: how much should developers reveal about how their games are made? He wonders if showing concept art or behind-the-scenes looks at unfinished parts of a game destroys some of their ‘magic’.
Jaffe points to good old Mario and Zelda as franchises that have retained [...]

Read the rest of this entry »

Idea: shower karaoke

Wednesday, June 6th, 2007

Read the rest of this entry »