Knowing how the sausage gets made
Thursday, June 21st, 2007David Jaffe brings up a pretty interesting point on his blog: how much should developers reveal about how their games are made? He wonders if showing concept art or behind-the-scenes looks at unfinished parts of a game destroys some of their ‘magic’.
Jaffe points to good old Mario and Zelda as franchises that have retained [...]
Hey, my name is Marek Bronstring and I'm Head of Content at Sega. You're looking at my rarely-updated game design blog. I think this sidebar needs some more text so let me tell you what my top favorite animals are: 1) meerkats 2)