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	<title>Comments on: Books on game design, creativity &#038; marketing</title>
	<atom:link href="http://www.gameslol.com/2007/04/24/books-on-game-design-creativity-marketing/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameslol.com/2007/04/24/books-on-game-design-creativity-marketing/</link>
	<description>Marek Bronstring's blog</description>
	<pubDate>Fri, 12 Mar 2010 05:14:16 +0000</pubDate>
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		<title>By: Kroms</title>
		<link>http://www.gameslol.com/2007/04/24/books-on-game-design-creativity-marketing/comment-page-1/#comment-200</link>
		<dc:creator>Kroms</dc:creator>
		<pubDate>Wed, 02 May 2007 06:13:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameslol.com/2007/04/24/books-on-game-design-creativity-marketing/#comment-200</guid>
		<description>Right, so I'll get these. Personally I think that, for a budding designer/developer, he should write his own book/developer's diary before reading anyone else's because that's how his own style is created. Stanley Kubrick and Arthur C. Clarke wrote the novel version of &lt;i&gt;2001: A Space Odyssey&lt;/i&gt; before embarking on the screenplay and film.

That's what I'm doing, anyways; designing an adventure game and testing everything out on &lt;a href="http://www.bigbluecup.com/" rel="nofollow"&gt;Adventure Game Software&lt;/a&gt; before actually doing it, to see if it's fun or not. I re-read the diary the other day and I liked it enough to want to publish as .pdf file online once the game is done.</description>
		<content:encoded><![CDATA[<p>Right, so I&#8217;ll get these. Personally I think that, for a budding designer/developer, he should write his own book/developer&#8217;s diary before reading anyone else&#8217;s because that&#8217;s how his own style is created. Stanley Kubrick and Arthur C. Clarke wrote the novel version of <i>2001: A Space Odyssey</i> before embarking on the screenplay and film.</p>
<p>That&#8217;s what I&#8217;m doing, anyways; designing an adventure game and testing everything out on <a href="http://www.bigbluecup.com/" rel="nofollow">Adventure Game Software</a> before actually doing it, to see if it&#8217;s fun or not. I re-read the diary the other day and I liked it enough to want to publish as .pdf file online once the game is done.</p>
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		<title>By: GP</title>
		<link>http://www.gameslol.com/2007/04/24/books-on-game-design-creativity-marketing/comment-page-1/#comment-197</link>
		<dc:creator>GP</dc:creator>
		<pubDate>Tue, 01 May 2007 20:10:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameslol.com/2007/04/24/books-on-game-design-creativity-marketing/#comment-197</guid>
		<description>I have the art of looking sideways

it's a good book, yes</description>
		<content:encoded><![CDATA[<p>I have the art of looking sideways</p>
<p>it&#8217;s a good book, yes</p>
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		<title>By: Edmundo</title>
		<link>http://www.gameslol.com/2007/04/24/books-on-game-design-creativity-marketing/comment-page-1/#comment-188</link>
		<dc:creator>Edmundo</dc:creator>
		<pubDate>Sun, 29 Apr 2007 01:31:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameslol.com/2007/04/24/books-on-game-design-creativity-marketing/#comment-188</guid>
		<description>This is the second time I hear about the book Community Building on the Web, and so I ran to the library and checked out the copy we have right now. :P

I also want to read Rules of Play. I've even met both of the authors of the book, but I can only read so much at a time! :\</description>
		<content:encoded><![CDATA[<p>This is the second time I hear about the book Community Building on the Web, and so I ran to the library and checked out the copy we have right now. <img src='http://www.gameslol.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>I also want to read Rules of Play. I&#8217;ve even met both of the authors of the book, but I can only read so much at a time! :\</p>
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		<title>By: Lethim &#187; Blog Archive &#187; List of Books on Game Design</title>
		<link>http://www.gameslol.com/2007/04/24/books-on-game-design-creativity-marketing/comment-page-1/#comment-177</link>
		<dc:creator>Lethim &#187; Blog Archive &#187; List of Books on Game Design</dc:creator>
		<pubDate>Fri, 27 Apr 2007 14:22:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameslol.com/2007/04/24/books-on-game-design-creativity-marketing/#comment-177</guid>
		<description>[...] http://www.gameslol.com/2007/04/24/books-on-game-design-creativity-marketing/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.gameslol.com/2007/04/24/books-on-game-design-creativity-marketing/" rel="nofollow">http://www.gameslol.com/2007/04/24/books-on-game-design-creativity-marketing/</a> [...]</p>
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		<title>By: Charles</title>
		<link>http://www.gameslol.com/2007/04/24/books-on-game-design-creativity-marketing/comment-page-1/#comment-172</link>
		<dc:creator>Charles</dc:creator>
		<pubDate>Thu, 26 Apr 2007 18:27:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameslol.com/2007/04/24/books-on-game-design-creativity-marketing/#comment-172</guid>
		<description>The seminal work on usability is "Design of Everyday Things" by Donald Norman. It basically describes the impetus behind and main principles comprising user-centric design. Its also a fun, quick read.</description>
		<content:encoded><![CDATA[<p>The seminal work on usability is &#8220;Design of Everyday Things&#8221; by Donald Norman. It basically describes the impetus behind and main principles comprising user-centric design. Its also a fun, quick read.</p>
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		<title>By: Walter</title>
		<link>http://www.gameslol.com/2007/04/24/books-on-game-design-creativity-marketing/comment-page-1/#comment-170</link>
		<dc:creator>Walter</dc:creator>
		<pubDate>Thu, 26 Apr 2007 18:12:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameslol.com/2007/04/24/books-on-game-design-creativity-marketing/#comment-170</guid>
		<description>Donald Norman's &lt;em&gt;Design of Everyday Things&lt;/em&gt; is an excellent book from a usability perspective, although one should take Norman's comments on designing games with a grain of salt (which, iirc, amount to simply reversing principles of usability).</description>
		<content:encoded><![CDATA[<p>Donald Norman&#8217;s <em>Design of Everyday Things</em> is an excellent book from a usability perspective, although one should take Norman&#8217;s comments on designing games with a grain of salt (which, iirc, amount to simply reversing principles of usability).</p>
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		<title>By: Marek</title>
		<link>http://www.gameslol.com/2007/04/24/books-on-game-design-creativity-marketing/comment-page-1/#comment-164</link>
		<dc:creator>Marek</dc:creator>
		<pubDate>Wed, 25 Apr 2007 14:37:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameslol.com/2007/04/24/books-on-game-design-creativity-marketing/#comment-164</guid>
		<description>Interesting. What's a good book by Tufte, in your opinion?</description>
		<content:encoded><![CDATA[<p>Interesting. What&#8217;s a good book by Tufte, in your opinion?</p>
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		<title>By: n0wak</title>
		<link>http://www.gameslol.com/2007/04/24/books-on-game-design-creativity-marketing/comment-page-1/#comment-163</link>
		<dc:creator>n0wak</dc:creator>
		<pubDate>Wed, 25 Apr 2007 13:53:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameslol.com/2007/04/24/books-on-game-design-creativity-marketing/#comment-163</guid>
		<description>Other books that some game designers could benefit from, especially after seeing some rather obtuse displays, are any of the books by Edward Tufte.</description>
		<content:encoded><![CDATA[<p>Other books that some game designers could benefit from, especially after seeing some rather obtuse displays, are any of the books by Edward Tufte.</p>
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