<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.5" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>
<channel>
	<title>Comments on: Blogger&#8217;s block</title>
	<link>http://www.gameslol.com/2007/03/27/bloggers-block/</link>
	<description>Marek Bronstring's game blog</description>
	<pubDate>Fri, 21 Nov 2008 16:59:44 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5</generator>
		<item>
		<title>By: BigJKO</title>
		<link>http://www.gameslol.com/2007/03/27/bloggers-block/#comment-131</link>
		<dc:creator>BigJKO</dc:creator>
		<pubDate>Sat, 07 Apr 2007 00:10:30 +0000</pubDate>
		<guid>http://www.gameslol.com/2007/03/27/bloggers-block/#comment-131</guid>
		<description>Well, most of these pre-fabricated collision detection thingamabobs tend to be shit.  There's tons of good tutorials (some in the more advanced areas of collision detection) out there for every language.  And chances are that you'll have very specific collision detection need, depending on the type of game you're creating.  So, maybe they should be spending time making the actual coding of a game less troublesome, with editor features and stuff.

Then again, I'm not a real games developer and have only just started coding my first game in Flash.  So I might just be talking out of my ass.</description>
		<content:encoded><![CDATA[<p>Well, most of these pre-fabricated collision detection thingamabobs tend to be shit.  There&#8217;s tons of good tutorials (some in the more advanced areas of collision detection) out there for every language.  And chances are that you&#8217;ll have very specific collision detection need, depending on the type of game you&#8217;re creating.  So, maybe they should be spending time making the actual coding of a game less troublesome, with editor features and stuff.</p>
<p>Then again, I&#8217;m not a real games developer and have only just started coding my first game in Flash.  So I might just be talking out of my ass.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Noyb</title>
		<link>http://www.gameslol.com/2007/03/27/bloggers-block/#comment-118</link>
		<dc:creator>Noyb</dc:creator>
		<pubDate>Thu, 29 Mar 2007 21:04:52 +0000</pubDate>
		<guid>http://www.gameslol.com/2007/03/27/bloggers-block/#comment-118</guid>
		<description>XNA, apparently designed to make building games easier, apparently doesn't have something as basic as  sprite collision detection built-in. Curious. Here's a tutorial I found about collisions during my brief exploration of XNA: http://dotnetjunkies.com/WebLog/chris.taylor/archive/2006/09/30/148798.aspx</description>
		<content:encoded><![CDATA[<p>XNA, apparently designed to make building games easier, apparently doesn&#8217;t have something as basic as  sprite collision detection built-in. Curious. Here&#8217;s a tutorial I found about collisions during my brief exploration of XNA: <a href="http://dotnetjunkies.com/WebLog/chris.taylor/archive/2006/09/30/148798.aspx" rel="nofollow">http://dotnetjunkies.com/WebLog/chris.taylor/archive/2006/09/30/148798.aspx</a></p>
]]></content:encoded>
	</item>
</channel>
</rss>
