I had much more to write about GDC but I couldn’t be bothered. I also had an elaborate essay outlined in my mind on how the current console cycle is this profound historical milestone, but then my brains let out a long sigh. I think I’ve officially hit my first motivational low with gameslol.
I did have much fun lately creating a PowerPoint presentation at work. I may soon have to start giving presentations and lectures with some frequency, so I’m piecing together an overview of the current state of the game industry and various developments in online gaming (and, of course, a little bit about our company). I’m pulling images from Google and inserting doodles of my own to make it a little more entertaining. I can always tone down the wackiness later.
My XNA project is progressing slowly and unsteadily. I can move a sprite around with the Xbox 360 controller and the sprite can’t leave the screen, but that’s it. The graphics are pretty tight though (see screenshot). If you know a simple XNA tutorial on how to create projectiles, let me know.
In other news, I wrote an article on XNA for Shack, which just got published. As I descend deeper into the dark labyrinths of game development I should probably cut down on the journalizing, but the occasional piece is too hard to resist.
In other other news I convinced my friends Jake and Alex to start blogging. Both of them are awesome writers and extremely funny, but they may need a little more encouragement to actually get going. By linking to them I’m hoping to publicly shame them into writing more. (Muahahaha, etc. etc.)
XNA, apparently designed to make building games easier, apparently doesn’t have something as basic as sprite collision detection built-in. Curious. Here’s a tutorial I found about collisions during my brief exploration of XNA: http://dotnetjunkies.com/WebLog/chris.taylor/archive/2006/09/30/148798.aspx
Noyb
March 29th, 2007
Well, most of these pre-fabricated collision detection thingamabobs tend to be shit. There’s tons of good tutorials (some in the more advanced areas of collision detection) out there for every language. And chances are that you’ll have very specific collision detection need, depending on the type of game you’re creating. So, maybe they should be spending time making the actual coding of a game less troublesome, with editor features and stuff.
Then again, I’m not a real games developer and have only just started coding my first game in Flash. So I might just be talking out of my ass.
BigJKO
April 7th, 2007