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	<title>Comments on: Notes from GDC: player-created content</title>
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	<description>Marek Bronstring's blog</description>
	<pubDate>Wed, 07 Jan 2009 13:05:33 +0000</pubDate>
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		<title>By: Tale of Tales&#187; Blog Archive &#187; Player-created gameplay</title>
		<link>http://www.gameslol.com/2007/03/14/notes-from-gdc-player-created-content/comment-page-1/#comment-121</link>
		<dc:creator>Tale of Tales&#187; Blog Archive &#187; Player-created gameplay</dc:creator>
		<pubDate>Wed, 04 Apr 2007 07:54:05 +0000</pubDate>
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		<description>[...] User-generated or player-created content has been a buzz in the games industry for a while. I guess it started with hackers modding shooters which culminated in developers offering free tools to modify their games. This idea saw a more democratic incarnation in Second Life and The Sims, which were designed to offer players the ability to create content with and for the games. The Movies was an extreme version of this trend. And Spore seems to follow the same path of easy access to manipulating the content of the game, and that manipulation being part of the enjoyment of the game. [...]</description>
		<content:encoded><![CDATA[<p>[...] User-generated or player-created content has been a buzz in the games industry for a while. I guess it started with hackers modding shooters which culminated in developers offering free tools to modify their games. This idea saw a more democratic incarnation in Second Life and The Sims, which were designed to offer players the ability to create content with and for the games. The Movies was an extreme version of this trend. And Spore seems to follow the same path of easy access to manipulating the content of the game, and that manipulation being part of the enjoyment of the game. [...]</p>
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