gameslol

Marek Bronstring’s game blog

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I'm a Game Designer at NCsoft Europe. This is my personal blog with my totally personal thoughts on video games. ABOUT PAGE

Archive for March, 2007

CVG recently reviewed the Grand Theft Auto IV teaser trailer. The blatant digg-bait article has truly phenomenal levels of ‘analysis’. It concludes from about three seconds of video that birds and pigeons have “some sort of behaviour system going on”. There’s also apparently a realistically floating buoy 16 seconds in that suggests dynamic water physics, […]

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Blogger’s block

Tuesday, March 27th, 2007

I had much more to write about GDC but I couldn’t be bothered. I also had an elaborate essay outlined in my mind on how the current console cycle is this profound historical milestone, but then my brains let out a long sigh. I think I’ve officially hit my first motivational low with gameslol.
I […]

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Notes from GDC: PlayStation Home

Friday, March 16th, 2007

Sony hit a homerun (Home-run? Argh!!) with its keynote at GDC, demonstrating a clear online strategy for PlayStation 3. While not getting anywhere close to repairing the massive damage (argh!! again) Sony has inflicted upon itself through poor planning and arrogance, Phil Harrison’s presentation created some genuine goodwill amongst the development community and put PlayStation […]

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Notes from GDC: player-created content

Wednesday, March 14th, 2007

One of the big themes at GDC 2007, as far as I could tell, was user-generated player-created content.
Yeah, can’t call it user-generated anymore. In his presentation of Whirled, Daniel James of Three Rings suggested that we kill the term. “Are they a power source? Are they generators? A battery? And even if they are junkies […]

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My vertical slice of GDC 2007

Monday, March 12th, 2007

I think this was my seventh visit to the US for a games event, but nothing could have prepared me for this year’s edition of GDC. Even though I am still in a post-conference high (I’m typing this up at Portland airport, waiting for my connecting flight), I can safely say that GDC 2007 and […]

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BRB

Friday, March 2nd, 2007

I’m heading to San Francisco for GDC! If you are attending, maybe we’ll see each other there.
If you are visiting because I shamelessly plugged the blog to you at the conference, let me humbly point you to some of the “Greatest Hits” from the archive. (Hope you’ll stick around!)

Designing games for exhibitions or events
Episodic […]

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(Repost.) As I’m sure you are aware, game award shows are mostly an embarrassment. The popular ones — G-phoria and the Spike TV Awards — are shown on specialized cable channels and aren’t as much about as games as they are just a show. A telling sign: search for images of these award shows and […]

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