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	<title>Comments on: Curlz and Comic Sans: just say no</title>
	<atom:link href="http://www.gameslol.com/2007/02/16/curlz-and-comic-sans-just-say-no/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameslol.com/2007/02/16/curlz-and-comic-sans-just-say-no/</link>
	<description>Marek Bronstring's blog</description>
	<pubDate>Sun, 21 Mar 2010 14:01:01 +0000</pubDate>
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		<title>By: Yannis</title>
		<link>http://www.gameslol.com/2007/02/16/curlz-and-comic-sans-just-say-no/comment-page-1/#comment-76</link>
		<dc:creator>Yannis</dc:creator>
		<pubDate>Tue, 20 Feb 2007 11:00:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameslol.com/2007/02/16/curlz-and-comic-sans-just-say-no/#comment-76</guid>
		<description>I hate recognising fonts in games. It kinda cheapens the whole experience for me. Especially if it's comic sans.

I do like it, and notice when a font is made just for a game or franchise. It has to work though. The Mortal kombat font comes to mind. In the first two games they used a really balanced font, and it worked very well, but it's design changed and degraded along with the quality of the sequels. And now it's just awful.</description>
		<content:encoded><![CDATA[<p>I hate recognising fonts in games. It kinda cheapens the whole experience for me. Especially if it&#8217;s comic sans.</p>
<p>I do like it, and notice when a font is made just for a game or franchise. It has to work though. The Mortal kombat font comes to mind. In the first two games they used a really balanced font, and it worked very well, but it&#8217;s design changed and degraded along with the quality of the sequels. And now it&#8217;s just awful.</p>
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		<title>By: Lawrence</title>
		<link>http://www.gameslol.com/2007/02/16/curlz-and-comic-sans-just-say-no/comment-page-1/#comment-72</link>
		<dc:creator>Lawrence</dc:creator>
		<pubDate>Mon, 19 Feb 2007 13:59:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameslol.com/2007/02/16/curlz-and-comic-sans-just-say-no/#comment-72</guid>
		<description>I do tend to notice good typography, but I don't notice bad typography, it's just a nothing to me.

The Sam and Max example looks intentional to me, as using that font on the WhiteHouse is absurd...</description>
		<content:encoded><![CDATA[<p>I do tend to notice good typography, but I don&#8217;t notice bad typography, it&#8217;s just a nothing to me.</p>
<p>The Sam and Max example looks intentional to me, as using that font on the WhiteHouse is absurd&#8230;</p>
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		<title>By: Wrestlevania</title>
		<link>http://www.gameslol.com/2007/02/16/curlz-and-comic-sans-just-say-no/comment-page-1/#comment-68</link>
		<dc:creator>Wrestlevania</dc:creator>
		<pubDate>Mon, 19 Feb 2007 09:14:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameslol.com/2007/02/16/curlz-and-comic-sans-just-say-no/#comment-68</guid>
		<description>The repeated abuse of Comic Sans in my previous office forced me to print out and post several "Ban Comic Sans!" posters:

http://bancomicsans.com/home.html

We were offering it as a font choice to clients for their web sites FFS!</description>
		<content:encoded><![CDATA[<p>The repeated abuse of Comic Sans in my previous office forced me to print out and post several &#8220;Ban Comic Sans!&#8221; posters:</p>
<p><a href="http://bancomicsans.com/home.html" rel="nofollow">http://bancomicsans.com/home.html</a></p>
<p>We were offering it as a font choice to clients for their web sites FFS!</p>
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		<title>By: Jordan Dennis</title>
		<link>http://www.gameslol.com/2007/02/16/curlz-and-comic-sans-just-say-no/comment-page-1/#comment-66</link>
		<dc:creator>Jordan Dennis</dc:creator>
		<pubDate>Sun, 18 Feb 2007 06:00:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameslol.com/2007/02/16/curlz-and-comic-sans-just-say-no/#comment-66</guid>
		<description>Comic Sans draws out the murderous impluses engrained in my designer head from exposure to years of poorly-expressed whimsy in Power Point presentations.  So..  much... hate!

Jordan</description>
		<content:encoded><![CDATA[<p>Comic Sans draws out the murderous impluses engrained in my designer head from exposure to years of poorly-expressed whimsy in Power Point presentations.  So..  much&#8230; hate!</p>
<p>Jordan</p>
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		<title>By: Jake</title>
		<link>http://www.gameslol.com/2007/02/16/curlz-and-comic-sans-just-say-no/comment-page-1/#comment-60</link>
		<dc:creator>Jake</dc:creator>
		<pubDate>Fri, 16 Feb 2007 19:55:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameslol.com/2007/02/16/curlz-and-comic-sans-just-say-no/#comment-60</guid>
		<description>Yeah that's him.</description>
		<content:encoded><![CDATA[<p>Yeah that&#8217;s him.</p>
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		<title>By: Marek</title>
		<link>http://www.gameslol.com/2007/02/16/curlz-and-comic-sans-just-say-no/comment-page-1/#comment-59</link>
		<dc:creator>Marek</dc:creator>
		<pubDate>Fri, 16 Feb 2007 19:50:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameslol.com/2007/02/16/curlz-and-comic-sans-just-say-no/#comment-59</guid>
		<description>That's a really interesting factoid. I take it that's Larabie of "Larabie fonts"? I remember digging through that website for cool fonts years ago. Maybe back in 1997-8.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a really interesting factoid. I take it that&#8217;s Larabie of &#8220;Larabie fonts&#8221;? I remember digging through that website for cool fonts years ago. Maybe back in 1997-8.</p>
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		<title>By: Jake</title>
		<link>http://www.gameslol.com/2007/02/16/curlz-and-comic-sans-just-say-no/comment-page-1/#comment-58</link>
		<dc:creator>Jake</dc:creator>
		<pubDate>Fri, 16 Feb 2007 16:48:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameslol.com/2007/02/16/curlz-and-comic-sans-just-say-no/#comment-58</guid>
		<description>It's worth noting that Ray Larabie, the designer of "Pricedown" was one of the lead graphic designers at Rockstar for a few years before and a few years after the GTA3 period. I imagine having him there helped explain why their branding and typography in general were so tight for a while there.</description>
		<content:encoded><![CDATA[<p>It&#8217;s worth noting that Ray Larabie, the designer of &#8220;Pricedown&#8221; was one of the lead graphic designers at Rockstar for a few years before and a few years after the GTA3 period. I imagine having him there helped explain why their branding and typography in general were so tight for a while there.</p>
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