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Marek Bronstring’s game blog

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I'm a Game Designer at NCsoft Europe. This is my personal blog with my totally personal thoughts on video games. ABOUT PAGE

Archive for February, 2007

Children of Men is totally like Half-Life

Wednesday, February 21st, 2007

I finally had a chance to see the much-acclaimed film Children of Men. I may have to watch it again as I was constantly distracted, not only by the bogglingly detailed mise-en-scène and eye-popping cinematography, but also the numerous flashbacks to Half-Life 2 that I had throughout the film.
The near-future dystopian world of Children […]

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Jeff Tunnell on the Great Games Experiment

Tuesday, February 20th, 2007

When I wrote about the gaming social networking site The Great Games Experiment, I got more than a few responses from the people at GarageGames, the indie publishing label and game engine developer that is building GGE.
One of the responses came from Jeff Tunnell, co-founder of GarageGames (and incidentally the producer or designer of […]

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I joined a carnival

Monday, February 19th, 2007

The Carnival of Video Game Bloggers highlights and cross-promotes posts from various blogs around the topic of gaming, and “A MySpace for games” is part of its inaugural edition! It being an internets carnival there is probably no actual parade involved, but I’m not one to look a gift horse in the mouth.
I haven’t had […]

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Curlz and Comic Sans: just say no

Friday, February 16th, 2007

Sam & Max’s next episode, Abe Lincoln Must Die!, has some of the most beautiful scenes Telltale Games has created. The White House and its surroundings are up there with some of the best 2D work in LucasArts games like Day of the Tentacle and Sam & Max Hit the Road. That makes it all […]

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Designing games for exhibitions or events

Wednesday, February 14th, 2007

(Or: “The movie theater: a place to play games?!”)
This post roughly approximates a talk I did last Friday at a symposium in film theater Lumière in Maastricht. The symposium was organized to discuss the role that new media (and games in particular) could have in cinemas and other cultural venues.
I was the only panelist with […]

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Remember Gathering of Developers? It was meant to be the gaming industry’s United Artists; fed up with the way large publishers treated developers, a group of independent studios formed a publishing company that would treat them better.
Except it was then acquired by Take 2 Interactive and consolidated into Rockstar Games and 2K Games. Whoops.
But the […]

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Scott Nixon, a project director at AWE Games, has a great article at GamaSutra called Bring Out Your Dead! Can Nintendo Breathe New Life into Adventure Games?
It references and builds upon an article I wrote last year, A Vision for Adventure Games on the Wii. Whereas my editorial explored the theory of using the Wiimote […]

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