gameslol

Marek Bronstring’s blog

A blog about game design and development & randomness.

Archive for January, 2007

Bullets!

Wednesday, January 31st, 2007

I’ve been writing far too many editorials. Time for some snacks:

Remember Another World? EuroGamer has interviewed Eric Chahi. Now there’s a guy I’d love to see return to the industry. (By the way, Idle Thumbs was first to interview him after years of obscurity.)
Project Horseshoe is, apparently, an exclusive mini-conference that aims to “positively influence [...]

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Episodic gaming as marketing model

Tuesday, January 30th, 2007

Okay, so the whole debate about episodic games has been done to death. Don’t worry, I won’t start blabbing about the reduced risk for developers or that whole value-for-money issue. Almost everything about those topics has already been said. I want to talk about something else. You see, while most people see episodic gaming as [...]

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Fusing singleplayer with multiplayer, somehow

Wednesday, January 24th, 2007

The Crossing is a first person shooter being made by Arkane Studios (with support from Valve) that’s based on an idea that can be classified at best as problematic and at worst as insane. However, it could open up a whole new avenue for FPSes if they pull it off.
And that’s a giant blinking neon [...]

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A MySpace for games

Tuesday, January 23rd, 2007

I saw this over at Jeff Tunnell’s blog: GarageGames is working on something called The Great Games Experiment. It’s a bit of an awkward title for what it is.
nbsp;Think of it as a MySpace clone just for games. Gamers can sign up to build a profile showing what games they own or are looking forward [...]

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GDC is the best week of the year

Monday, January 22nd, 2007

This year’s GDC will rock my world a thousand times, which is a little more than the usual amount of times. I’m already giddily counting down the days, and they haven’t begun even announcing the keynotes yet.
Looking at the sessions confirmed so far, two things stick out in particular. A lot of Japanese speakers are [...]

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I love Civilization. It’s one of my favorite game series. I self-taught the original Civilization using a pirated copy with no manual when I was still in primary school and had barely any knowledge of English. Sigh. We go way back, Civilization and I.
Each time a new Civ comes out (Civ 2 - 4), I [...]

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Maybe I’m weird for even spending a moment’s worth of thought on this, but I think the Ooccoo in Zelda is kind of lame.
Historically, Zelda games haven’t allowed proper saving within dungeons. That’s okay. I’d prefer to save anywhere, but I understand why I’m not allowed. What annoys me is that saving within dungeons actually [...]

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It begins

Sunday, January 21st, 2007

Well, looks I started a games blog. I’m not yet sure what the focus will be, but probably there will be no focus at all. I might post commentary on game industry news, or I might post mini-reviews if I feel like, or I might post navel-gazing diary-like entries about game conferences and meetings. Who [...]

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